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Martial Arts Rebalance for Zui Quan #35144

Merged
merged 1 commit into from
Oct 31, 2019
Merged

Martial Arts Rebalance for Zui Quan #35144

merged 1 commit into from
Oct 31, 2019

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Hymore246
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Summary

SUMMARY: Balance "Martial arts rebalance for Zui Quan"

Purpose of change

Partially implements #32422
Update for the martial art: Zui Quan

Describe the solution

"AKA "drunken boxing", Zui Quan imitates the movement of a drunk to confuse the enemy.

Current Buffs, Techniques, and Special Abilities

Name Level Available Type Effect
Zui Quan Unarmed 0 Static Buff Dodge skill increased by 12% of Intelligence
Counter Strike Unarmed 0 OnDodge Buff Bash damage increased by 50% of Intelligence, Accuracy increased by 20% of Intelligence. Stacks 2 times
Drunken Dodging Unarmed 4 OnAttack Buff +100 Dodges for 4 turns
Drunk feint Unarmed 3 Unarmed Tech Feint
Drunk Counter Unarmed 4 Unarmed Dodge Counter 0% move cost, +25% Bash damage

Zui Quan is infamous as being the one of the powerful and brain-dead styles in the game. It grants near limitless dodge attempts and has some extremely high damage output.

Problems and issues

  • The style gives +100 Dodge attempts.
    Obviously, the ability to dodge so much is physically impossible and is not a part of real life Zui Quan. At most, a player would be able to utilities +7 dodge attempts if completely surrounded by 8 enemies. More dodges than that would only come into play if the player was somehow slowed to allow the enemies multiple turns and at that point the player probably shouldn't have extra dodges.

  • Very high damage output with little effort.
    Drunk Counter is a +25% damage dodge counter. Counter Strike is an OnDodge Buff that increases damage equal to 100% of Intelligence if stacked twice. It isn't hard to keep Counter Strike fully stacked and the damage bonus is significant on top of the already powerful Drunk Counter.

Rebalance Goal
Zui Quan is an interesting study in how the meta-game of CDDA can change. At the beginning of the martial arts rebalance, Zui Quan was the one of the most powerful styles in the game. However, after the stamina update and the removal of "magic" unarmed damage, Zui Quan drastically fell in power. In particular, the stamina change made it very difficult to use Zui Quan without quickly running out of Stamina and becoming unable to attack or move. Now that we have reached the end of the rebalance, Zui Quan needs to be changed so it can be usable again instead of being nerfed like it originally needed to be.
At it's core, Zui Quan is about countering and nothing else. Having a style the SOLELY relies on countering and is useful in groups is a good idea for a style. The goal now is to make the style work without unlimited dodges and easy damage boosts.

New Buffs, Techniques, and Special Abilities

Name Level Available Type Effect
Zui Quan Stance Unarmed 0 Static Buff Dodge skill increased by 15% of Intelligence.
Drunk Counter Unarmed 0 Unarmed Dodge Counter 0% move cost, +25% Bash damage
Drunken Dodging Unarmed 1 OnDodge Buff Gain Armor Penetration equal to 25% of Intelligence. Lasts 1 turn, stacks 4 times.
Drunk Feint Unarmed 2 Unarmed Tech Feint
Advanced Zui Quan Unarmed 3 Static Buff +1 Dodge attemps, Accuracy increased by 15% of Intelligence.
Grab Break Unarmed 4 Unarmed Tech Grab Break
Drunken Stumble Unarmed 5 OnMove Buff +2 Dodge attempts. Lasts 3 turns.

Important Changes

  • Total number of bonus Dodge attempts reduced from +100 to +3.
    Rather than giving a ridiculous amount of bonus Dodge attempts from an OnAttack buff, Zui Quan now gives +1 bonus Dodge attempts from a Static Buff and +2 bonus Dodge attempts from an OnMove buff. This change makes the style a lot more interactive, because the player must periodically move to keep their bonus Dodges up. The player must think ahead and make sure they have a place to move and keep themselves from being surrounded.

  • Drunken Dodging now gives Armor Penetration equal to 25% of Intelligence and stacks 4 times.
    Quan Zui is a unique style in that it spends a lot of time dodging and countering. As a fun twist, Drunken Dodging now stacks up to 4 times which means the more enemies you fight at once, the more damage you do. Just make sure Drunken Stumble doesn't wear off or you will be in trouble!

  • Add Grab Break technique.
    Now that Zui Quan is expected to move to maintain it's bonus Dodge attempts, the style needs something to help it. Given that a Zui Quan practitioner is already very hard to pin down, adding a Grab Break to the style seems like a logical step.

Advantages

  • You can attack multiple times per turn with Drunk Counter and each time you do, it gets stronger thanks to Drunken Dodging.
  • Intelligence is extremely useful for every part of Zui Quan.

Disadvantages

  • Zui Quan has no direct offensive techniques. You must rely on Drunk Counter and normal attacks for damage.
  • While the style is good against groups, things will go downhill very quickly if you get surrounded, grabbed, or become winded. You must be careful when using this style.
  • Not being able to stack Drunken Dodging really hurts the Zui Quan's damage.

Describe alternatives you've considered

If the style is too strong...

  • Reduce the damage on Drunk Counter.

If the style is too weak...

  • Increase the damage on Drunk Counter.
  • Add a bonus Dodge attempt to Zui Quan Stance.
  • Increase the bonus damage from Drunken Dodging.

Additional context

References:
Drunken Boxing wikipedia page
fight science- drunken style/ drunken boxing
The Drunken Master - Emanuel Augustus Insane Style Explained

@Hymore246 Hymore246 mentioned this pull request Oct 29, 2019
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@ghost
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ghost commented Oct 29, 2019

Partially implements 32422
Partially

Wait wat, isn't this the last PR(minus Soupster doing his own rebalances)? O_o

@Hymore246
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Partially implements 32422
Partially

Wait wat, isn't this the last PR(minus Soupster doing his own rebalances)? O_o

Yes, but I want to close that manually.

@curstwist curstwist added [JSON] Changes (can be) made in JSON Game: Balance Balancing of (existing) in-game features. Melee Melee weapons, tactics, techniques, reach attack labels Oct 30, 2019
@Rivet-the-Zombie Rivet-the-Zombie merged commit c8e39f9 into CleverRaven:master Oct 31, 2019
@Hymore246 Hymore246 deleted the rebalance-zui-quan branch October 31, 2019 11:13
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3 participants